also, many of the double-limb unsabakiable launchers are actually slower (sarahs 9k, for example), so this works even deeper into disadvantage against those. but it always wins and it gets me to +6 on counterhit. so i can sabaki, or i can DS 3p and beat 17 frame launchers anywhere up to -6. i very much like being at +12 to +15 or more, thank you.ģ) a new challenger appears! DS 3p. while it's not guaranteed damage, it is riskier to use a p launcher relative to a k launcher.Ģ) vanessa's exciting third option: block/evade! since vanessa's sabakis are so skewed in your favor to launch against, there's all the incentive in the world to go launcher, sure. The game ends after you flip 10 coins - so you can have a lot of fun! You win if vanessa has dealt more damage than the damage she received!īTW let me know if you win, ok everyone? I'll put you in my COURT MARTIAL DRILL INSTRUCTOR vanessa sticker book!Ĭlick to expand.while cute, this analysis does ignore a few things:ġ) successful 46p+k nets vanessa damage and +7 advantage, somewhat skewing the risk-reward profile. Or if the meanie is jacky, heads vanessa receives 84 dmg, tails is 99 dmg.
So for example, if the meanie is akira and his coin landed on heads vanessa receives 82 damage if his coin lands on tails vanessa receives 74 damage. The numbers depend on the meanie but you can find them easily in. Vanessa can't sabaki the meanie's attack and you have to write down (use a sad color, like blue or black) how much damage vanessa recceives.
fuckers beat throws too so goodbye nitaku. i had been used to sarah p+k which works from literally no disadvantage ever, but it seems like 46k, 46p+k and 1p all basically activate from the first frame. so take this opportunity to learn and/or point and laugh if you knew this shit already.ġ) fuck me her sabakis are amazing. started fucking around last night in training and holy shit i've been doing ds all all wrong. So i play vanessa as a secondary and i've always felt a little more comfortable in os vs.